What changed in the apps, newest first. Pick an app to see only its notes.
A reworked rest menu and trader, the grove quest now runs all the way to its end, and wolves and spear goblins move more naturally.
Chats that started in a Mac terminal can now be continued in Dex, and every Mac keeps its place in the list.
Version 2.7: a monthly scorecard for every bot, the idea behind each trade, and a research page on which trading ideas held up.
Version 2.6: one search for stocks, your own ratings with reasons, and every bot trade.
Chats sorted by Mac, project and chat. One code pairs all your Macs, one encrypted tunnel reaches every one of them.
New creature animations. Enemy attacks now draw coloured strike arcs, shock waves and glowing spells.
First TestFlight build: a new HUD with minimap, quest tracker and a golden guide band, in an autumn world.
Pull to refresh on every main screen.
Post drafts from your agents, reviewed and posted from the iPhone.
Pair Macs by QR code and see the chats of all your Macs in one sidebar.
Sound and music with real creature and combat sounds, enemy health bars and a poise system.
Setup grades from A++ to C, ratings with reasons, “Your style” and three post drafts a day.
A story layer: dialogue, a prologue, the Keeper and an ember fox who walks with you.
Tape 2.0 ships to TestFlight with a new design: Home, Live, Setups and Claude.
Dictation keeps recording in the background when you switch apps.
Answer questions from the Lock Screen and the Dynamic Island.
Drop files and pictures into a chat. Messages reach a working agent right away.
Dex moves onto the Lock Screen as a Live Activity, and becomes a 3D figurine you can print.
Moved from a browser engine to Godot after measuring performance on the iPhone.
Leaner geometry for the knight and the grove, working toward a steady 60 fps on iPhone.
A new design in paper tones with a sage accent, and Dex the pixel companion.